The thesis interrogates Reality through experimental prosthesis. Establishing distinct terms as means of understanding the topic; Mediated as opposed to Augmented Reality and Bearable as opposed to Wearable prosthesis.
Augmented Reality traditionally refers to the overlaying of dynamically changing information onto user’s senses, emphasising primarily on the visual aspect of sensory enhancement. Mediated Reality, on the other hand, as defined in this thesis, supercedes Augmented Reality in that it refers to the artificial modification of human perception by way of devices used to deliberately enhance or alter our senses. While there is some crossover between the terms Augmented and Mediated Reality, which are often used to describe the effect of technological devices found carried with or attached to the body of users. Mediated Reality provides a more immersive experience for the user, employing a wider range of user’s sensory input and forms of feedback.
Bearable prostheses include all types of implantable, portable or body-borne computers that are embedded on or in the body.It goes one step beyond Wearable prostheses which are worn under or in the clothing, or are integrated into the very fibres of the clothes. These technological devices are designed to enhance aspects of the user’s life and mediate perception; changing the way the user would understand the world.
A series of design projects are proposed and created as part of a speculative platform for the investigation of the above distinctions and their implications for designers and the built environment. It is hypothesized that through the effect of Mediated Reality in Bearable Prosthesis, the dichotomy between transparency of information sharing and human privacy is collapsing to create a new form of design language, merging the user and the built environment as a result.
UCL Bartlett School Of Architecture